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Zenith VR · interaction design · 2026

What if an AI moderator knew when not to speak?

An academic VR concept exploring how students can join conversations with less pressure - and how AI can help without interrupting.

zenith / VR
Shared space 04
A place to arrive.Space to contribute.

Presence first. Assistance when you choose.

Participant 01Participant 02Participant 03YouEveryone in view
Presence before prompts.Illustrative conversation · not a Unity capture

Role

Interaction Designer

Research synthesis, interaction design, prototyping, and evaluation in a four-person team.

Timeline

First Semester

MS HCI core course · Interaction Design Practices

Type

Academic Case Study

Research-led VR concept · Not shipped

Output

VR Prototype

Unity · Meta Quest / Quest Pro

01 / Problem & research

Students needed less pressure, not more prompts.

Five undergraduate and graduate student interviews revealed forced study sessions, post-class isolation, uneven participation, and awkward silence. Literature on group facilitation supported the direction: make it easier to enter a conversation without demanding attention.

Interview synthesis · 5 students

From friction to design requirements

Select a theme to explore the design response.

Shared roomDesign response · A low-pressure entry

Arrive before you contribute.

Let students join and settle before asking them to speak. Presence should be a valid starting point.

02 / Design decision

Let conversation emerge before guiding it.

We compared active AI facilitation with a quieter shared space. Passive presence better matched the need for low-pressure connection, even if conversation took longer to start.

Explore the trade-off

The people lead.

The room supports presence first. AI stays optional, at the edge of the conversation.

Concept B was the team’s selected direction.
AITogether
Concept A · AI-facilitated collaboration
  • Automatic group matching
  • Structured prompts
  • Guided discussion flow

Fast interaction, but higher social pressure.

Selected · Passive presence + subtle facilitation
  • Join without speaking
  • Interact through proximity
  • AI stays in the background

Lower pressure and closer to organic in-person interaction.

How the choice shaped the room

A circular layout gives everyone equal visibility. A visible AI toggle keeps help optional. The assistant should offer an opening, then step back - not manage the conversation.

03 / Prototype

Build the room. Simulate the moderator.

We prototyped the journey from arrival to contribution in Unity. Manually triggered AI assistance let us test the social interaction before investing in automation.

Explore the intended experience

One room. Five moments.

A clickable visual explanation - not the Unity prototype.

01 / 05

Lobby

Orient, learn the controls, and join without interrupting the room.

zenith / VRIllustrative preview

Join at your own pace.

Look around. Learn the controls. Enter when ready.

What we built and simulatedTest the interaction before automating it
  • Built in UnityA spatial lobby and circular room for Meta Quest / Quest Pro, with joystick movement and controller interaction.
  • Explored input pathsVoice, virtual keyboard, and talk-to-text explored different comfort levels. Testing still exposed friction with movement and text entry.
  • Simulated AIIn a Wizard-of-Oz setup, the team manually triggered prompts to test timing, usefulness, and trust. This was not an autonomous AI system.

The flow above explains the intended experience; it is not a recording of the Unity prototype.

04 / Testing & findings

The room helped. The interruptions did not.

Four external evaluators tried three scenarios: two in a headset and two through a guided remote walkthrough. Feedback supported the shared-room concept, but exposed problems with AI timing, text entry, and discoverability.

What we tested

Join and navigate the lobby; hold a group conversation with AI prompts; brainstorm three ideas and capture them in the shared workspace.

Observed friction → proposed next iteration. These changes have not been validated in a follow-up study.

Priority 01 · CriticalMake AI legible and well-timed
Observed friction

Prompts sometimes arrived during natural pauses. Evaluators could not tell why the assistant had intervened.

Proposed next iteration
  • Wait longer before prompting
  • Show a cue before the AI speaks
  • Explain the trigger in one line
  • Let people dismiss or postpone
Concept sketch

A prompt during a pause.

An unexplained interruption can make a natural pause feel like a problem.

AI suggestion
Illustrative comparison · proposed changes are not yet validated.
Priority 02Reduce input friction
Observed friction

Joystick navigation and the virtual keyboard increased the cost of participation for first-time users.

Proposed next iteration
  • Add voice-to-text
  • Support quick reactions
  • Consider physical keyboard pass-through
Concept sketch

Text entry takes effort.

Navigation and virtual typing add effort for first-time participants.

Illustrative comparison · proposed changes are not yet validated.
Priority 03Strengthen onboarding
Observed friction

Collaboration tools existed, but some were not discoverable without guidance.

Proposed next iteration
  • Teach movement in the lobby
  • Highlight tools on first use
  • Keep a persistent help cue
Concept sketch

Tools without a clear introduction.

Useful collaboration tools can remain unnoticed without first-use guidance.

Illustrative comparison · proposed changes are not yet validated.
What to preserve

Feedback highlighted immersion, equal visibility, and a more enjoyable sense of collaboration. Well-timed prompts could help participation. These were qualitative signals, not proof of better meeting outcomes.

Read the findings directionally

Four evaluators is a small sample, and remote participants could not assess motor comfort or headset navigation. A larger, all-in-headset study would be needed before making outcome claims.

05 / Reflection

Helpful AI needs restraint - and a clear reason to act.

I learned to prototype the social consequence, not just the interface. Comfort without clear controls creates hesitation; an unexplained prompt becomes another interruption. Zenith remains an unshipped academic prototype, not evidence that AI improves meeting outcomes.

What I would test next

Refine prompt timing, explain why help appears, and simplify first-use controls. Then run a larger, all-in-headset study before making claims about participation or meeting quality.

My role · Interaction designer

Designing with the team.

I contributed to concept and interaction design, research synthesis, prototyping, and evaluation. The work was collaborative; “we” refers to the team, not sole authorship.

01Joel Akinde

02Shashank KatariyaPortfolio author

03Cory Savin

04Kiersten Foulk

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